WaveManager
class in SpawnerTool.Runtime | Inherits: MonoBehaviour
Last updated
class in SpawnerTool.Runtime | Inherits: MonoBehaviour
Last updated
This component is the responsible for spawning enemies given a SpawnerGraph.
See for further details on how to use it.
bool | IsRoundActive | Is round currently spawning enemies? |
CurrentSpawnerGraph | Change actual graph. It can only be changed if round is not active. | |
CurrentSpawnPointsIDManager | Change current SpawnPointsIDManager reference |
UnityEvent | OnRoundFinished | When current round of the graph has finished |
UnityEvent | OnAllRoundsFinished | When all rounds of the graph have been spawned |
UnityEvent<GameObject> | OnEnemySpawn | Raised when spawns enemy. It has the enemy GameObject reference |
Starts a new round |