WaveManager
class in SpawnerTool.Runtime | Inherits: MonoBehaviour
Description
This component is the responsible for spawning enemies given a SpawnerGraph.
See Wave Manager for further details on how to use it.
Properties
bool
IsRoundActive
Is round currently spawning enemies?
Events
UnityEvent
OnRoundFinished
When current round of the graph has finished
UnityEvent
OnAllRoundsFinished
When all rounds of the graph have been spawned
UnityEvent<GameObject>
OnEnemySpawn
Raised when spawns enemy. It has the enemy GameObject reference
Public Methods
Starts a new round
Last updated