WaveManager
class in SpawnerTool.Runtime | Inherits: MonoBehaviour
Last updated
class in SpawnerTool.Runtime | Inherits: MonoBehaviour
Last updated
This component is the responsible for spawning enemies given a SpawnerGraph.
See for further details on how to use it.
bool
IsRoundActive
Is round currently spawning enemies?
CurrentSpawnerGraph
Change actual graph. It can only be changed if round is not active.
CurrentSpawnPointsIDManager
Change current SpawnPointsIDManager reference
UnityEvent
OnRoundFinished
When current round of the graph has finished
UnityEvent
OnAllRoundsFinished
When all rounds of the graph have been spawned
UnityEvent<GameObject>
OnEnemySpawn
Raised when spawns enemy. It has the enemy GameObject reference
Starts a new round