class in SpawnerTool.Runtime | Inherits: MonoBehaviour
This component is the responsible for spawning enemies given a SpawnerGraph.
See Wave Manager for further details on how to use it.
bool
IsRoundActive
Is round currently spawning enemies?
SpawnerGraph
CurrentSpawnerGraph
Change actual graph. It can only be changed if round is not active.
SpawnPointsIDManager
CurrentSpawnPointsIDManager
Change current SpawnPointsIDManager reference
UnityEvent
OnRoundFinished
When current round of the graph has finished
OnAllRoundsFinished
When all rounds of the graph have been spawned
UnityEvent<GameObject>
OnEnemySpawn
Raised when spawns enemy. It has the enemy GameObject reference
StartRound
Starts a new round
Last updated 4 years ago