class in SpawnerTool.Data | Inherits: ScriptableObject
Creating an asset of ProjectSettings, wil permit you create enemyTypes.
Dictionary<string, Color>
EnemyColorByType
Contains enemyType to color reference.
GetEnemyNames
Returns all enemy names
GetEnemyColor
Returns a color given an enemyType
SetEnemyColor
Changes Enemy color
Last updated 4 years ago