SpawnEnemyData
class in SpawnerTool.Data
Last updated
class in SpawnerTool.Data
Last updated
string
EnemyType
Type of enemy you want to spawn
int
SpawnPointID
Spawn point id, matching SpawnPointsIDManager of the scene
int
HowManyEnemies
Quantity of enemies you want to spawn
float
TimeToStartSpawning
At which round time it starts spawning enemies
float
TimeBetweenSpawn
How much time between spawning one enemy and the next one
bool
IsAlreadySpawned
Checks this SpawnEnemyData has already been spawned