SpawnEnemyData

class in SpawnerTool.Data

Properties

string

EnemyType

Type of enemy you want to spawn

int

SpawnPointID

Spawn point id, matching SpawnPointsIDManager of the scene

int

HowManyEnemies

Quantity of enemies you want to spawn

float

TimeToStartSpawning

At which round time it starts spawning enemies

float

TimeBetweenSpawn

How much time between spawning one enemy and the next one

bool

IsAlreadySpawned

Checks this SpawnEnemyData has already been spawned

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