Wave Managing
Setting up the component
Create an empty game object in the scene. You can name it "Wave Manager", for example.
Add the component WaveManager to it.
When you add it, you will face with this inspector:
Remember you can access API documentation clicking the interrogation mark situated in the top right corner of each component.
We will cover each section down below.
Mandatory references
All this settings must be filled in order to make component work.
CurrentGraph | SpawnerGraph you want to spawn enemies from |
SpawnPointsIDManager | SpawnPointsIDManager in the scene. See Managing Spawnpoints for more information. |
EnemyFactory | Enemy Factory with all the prefabs of your enemies. See Setting up project for more information |
Optional Parameters
ParentToSpawnEnemies | Give a transform, and all spawned enemies will be child of the given transform. It's highly recommended, to not populate all Unity hierarchy |
Make sure ParentToSpawnEnemies is in world position (0,0,0). It's not necessary, but highly recommended.
Settings
StartSpawningOnAwake | If true, it will start spawning on starting scene. If false, you will need to call StartRound function in order to initialize it. |
StartNewRoundAutomatically | If true, new round will start after Delay Between Rounds time. If false, you must call StartRound method again to start spawning |
DelayBetweenRounds | Delay in seconds between last round and new round. Only works if StartNewRoundAutomatically is active. |
Events
UnityEvent | OnRoundFinished | When current round of the graph has finished |
UnityEvent | OnAllRoundsFinished | When all rounds of the graph have been spawned |
UnityEvent<GameObject> | OnEnemySpawn | Raised when spawns enemy. It has the enemy GameObject reference |
Debug
DisableDebugSettings | This disables any debug feature from this list. It actually does nothing, but it will |
StarterRound | Sets starting round of spawning |
Details
In your game, you should set up a graph for each map, but you can also set multiple graphs. If round is not active, you can change it anytime you want.
Recommended structure would be:
Having a graph for each map.
One SpawnPo
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